Data Retention Schedule

Last updated: April 2026

This schedule lists every category of personal data held by Tethered, how long it is kept and what happens to it afterwards. Retention periods are enforced automatically by the game engine unless otherwise noted.

Data categoryRetention periodDeletion methodNotes
In-game notifications90 daysAutomatic — purged each game tickNotifications older than 90 days are deleted regardless of read status.
Direct messages1 yearAutomatic — purged each game tickBoth sent and received messages are deleted after 365 days.
System chat (forum posts)Lifetime of the gameManual — admin or account deletionPosts are anonymised (author shown as "Deleted User") if the author deletes their account.
Battle reportsLifetime of the gameManual — admin onlyBattle records are kept to preserve game history. Attacker and defender IDs remain but the associated username may be anonymised.
Account profile (username, planet name)Until account deletionOn request — via account settingsOn deletion the username is replaced with "Deleted User [id]" and planet ownership is removed. The account row itself is retained in anonymised form.
Password hashUntil account deletionOn request — via account settingsCleared (set to empty string) when the account is deleted.
TOTP secretUntil MFA is disabled or account is deletedOn request — via account settingsCleared on account deletion. Replaced when MFA is re-enrolled.
Authentication tokens (JWT)24 hours (or 90 days with "Remember me")Automatic — token expiry enforced by the serverTokens are not stored server-side; expiry is embedded in the token itself.
Scan logsLifetime of the gameManual — admin onlyRecords the most recent scan of each planet by each scanner.
Reverse proxy access logs (IP addresses)30 daysAutomatic — configured at infrastructure levelIP addresses are not linked to in-game accounts in the application database.

Requesting early deletion or export

You can delete your account or download a copy of your data at any time from the Account settings page. For data categories that are not covered by self-service tools (e.g. battle reports, scan logs), contact a game administrator via the in-game direct message system.

See also: Privacy Policy.